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Multiversity Comics covers Strange Attractors in an interview with Charles Soule

Drew from Multiversity Comics gets into the nitty-gritty details of the theory behind Strange Attractors design, what influenced its creation, and how he wove complex topics into a beautifully intriguing graphic novel. Get a first-hand perspective into the creative mind of Charles Soule in the full interview.

Strange Attractors goes on sale Tomorrow, May 15th, so don’t miss your chance to delve into the dangerous chaos of complexity theory and save New York City in a way you never thought possible!

In the meantime, here’s a preview:

MC: For those unfamiliar, what is the general idea of “Strange Attractors”?

CS: It’s a story about New York City, where I’ve lived for the past sixteen years or so. In essence, it’s about a genius mathematician who figures out how to use complexity theory (the Butterfly Effect, basically) to turn the entire city into one integrated system, or machine. He makes it his life’s calling to keep the whole thing running no matter what happens. However, he’s quite old and sickly, and he’s terrified that NYC will simply collapse after he’s gone, in particular because his techniques allow him to forecast an oncoming crisis that will level the city. So, he takes on an apprentice, a young grad student. There’s a ticking clock related to whether the young guy can learn the old guy’s techniques in time, not to mention whether the old dude’s just some ancient nutbag. It’s a little sci-fi, a little secret history and a lot of NYC. I love it.

MC: The premise sounds like a cross between Asimov’s “Foundation” series and the Person of Interest television show. Are you familiar with either of those?

CS: Foundation, certainly, although I haven’t seen Person of Interest. I’ve heard good things, though. The main foundation (ahem) of the story is based in actual science, even if it’s applied in a fictionalized way in the book. The idea that small initial efforts can have gigantic end results when applied to a complex system is a long-established principle that’s popped up a number of times in books, films, etc. I’d just say that here it’s applied in a way that I hope is unique and interesting – that was the goal, anyway. I mean, 2001 and Star Wars both have spaceships in them, but they take a pretty different approach.